Octane Spotlight in LightWave 3D
How to display spotlights using Octane in LightWave 3D but without use IES files.
Octane never ceases to amaze us, everything seems to be possible to do in this awesome software and thank you to Juanjo Gonzales all LightWave 3D users have one of the best implementation of this amazing render engine.
A brief preface
Surfing the web I saw some custom lights developed in C4D for Octane. What damn??? New custom light? Spotlight?
So this thing intrigued me so much and I sought more information online on this implementation.
After my researches and tests I created two nodes setup, one for Spotlight with color defined by RGB Spectrum and one using BlackBody.
The both nodes setup settings are the same, except for the light color, and the input parameters are:
-
RGB Spectrum
Set light color using RGB values -
Temperature
Set light color using Kelvin values -
Power
Set the power of the light -
Efficiency
Set light efficiency -
Cone Size
Set cone size using values from 0 to 10 -
Hardness
Set hardness of spotlight cone using values from 0 to 100 -
Sampling Rate
Set sampling rate of the light -
Unseen by camera
Set to 0 to hide the light polygony. Any other value >0 display the light polygon
Unfortunately I couldn't enclose all the setup in a more elegant compound node due to some kind of incompatibility with the Octane Emission node.
I hope in a better implementation of this kind of light by San Juanjo Gonzales, our patron Saint. ;)
While we are waiting for further Octane improvements, enjoy my latest work.
Note:
to enable volumetric effect in the demo scene, position the sphere object, called "volumetric", at position 0,0,0.